Slicer software for full-color 3D printing
Slicer software for full-color 3D printing
Our advanced color processing technology built into PrismSlicer ensures your prints are always the intended color — no matter the materials, geometry or printer you use. Say goodbye to hand painting or printing several test iterations before figuring out the right settings.
Accurate colors
Fine details can easily get lost when printing with translucent materials, especially on thin parts. PrismSlicer recovers texture sharpness and constrast to the maximum extent possible. Forget about washed out details or low contrast and get the highest quality your printer is capable of!
Sharp textures
Accurate ray tracing and optical measurements in our software allow precise, photorealistic previews of the 3D printouts. Avoid trial and error, failed prints, long waiting times, and costly material waste by visualizing the printouts and analyzing their color quality before submitting the print job!
Preview before printing
PrismSlicer features a user-friendly interface to design linear gradients in 3D. No matter if you want to visualize a color transition or fade between functional properties of your material (eg. hard vs soft). Mix multiple materials and create gradients over the volume of your object!
Design gradients in 3DEver wondered what the printer is printing exactly? In PrismSlicer you can preview the exact slices that get sent to the hardware. View which material is placed where so you can comprehend your printing results better.
Verify slicing
PrismSlicer is engineered specifically for the PolyJet (Material-Jetting or UV Inkjet) 3D printing technology and works for multiple printer manufacturers. We like our technology to be available for all users without being locked into one ecosystem alone. As a cross-platform application it runs on Windows, macOS and Linux.
Printer compatibilityOur technology is based on years of academic research and state-of-the-art trends in the scientific sphere. Our papers are published in top-tier journals in Computer Graphics and Optics where they have been reviewed by other experts in the fields.
Read the publications